Et oui c'est fini
Il semblerait que la gamme "Warhammer-le jeu de rôle V2" doive s'arrête bientôt.
Extrait d'un post sur "La gazette de Nuln" qui semble confirmer ce fait et annoncer une v3 plus proche de D&D4 avec des cartes et des figs aie aie aie... (pleure pleure)
source : http://www.graham-mcneill.com/gmblog/
Ca ressemble à de la mauvaise pub, genre "oui c'est vachement différent, mais c'est super bien comme système, on a gavé envie de jouer et c'est super intuitif, et c'est surement ça qu'on recherche tous, une sorte de Graal du RPG".
Genre je suis payé pour dire que c'est trop bien comme jeu, donc je pense que c'est trop bien comme jeu, p'tain mais merde lol !!
"It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural"
ARGGG... warhammer ma tué (couic). Achetez les bouquins de la v2 avant qu'il ne massacre tout...
JP
Il semblerait que la gamme "Warhammer-le jeu de rôle V2" doive s'arrête bientôt.
Extrait d'un post sur "La gazette de Nuln" qui semble confirmer ce fait et annoncer une v3 plus proche de D&D4 avec des cartes et des figs aie aie aie... (pleure pleure)
Graham Mcneill a écrit:
WFRP 3
A coupe of weeks ago, our regular roleplaying group was privileged enough to playtest 3rd Edition Warhammer Fantasy Roleplay. The guys from Fantasy Flight Games were over at Games Workshop HQ, and Jay Little very kindly did a show and tell for us over at Alessio Cavatore’s house, where we saw how much the game has changed from its previous incarnation. Our gaming group has been going for some time and we were all interested to see what was new with WFRP, since we’d playtested the previous edition also. It was in interesting evening, and the game was very different to anything I’ve played before, with a lot of table space taken up by character sheets, action and ability cards, dice etc. It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural. Likewise, the new dice pool system felt odd at first, but once we’d rolled a few dice it immediately became very intuitive, which is surely the holy grail of any roleplaying system.
By the time we’d despatched the goblins and rescued the coachman, we didn’t have much time left to play out the more interpersonal encounters of the intro game, but we’d already gotten our heads around the system and were already looking to develop our characters – which is a good sign in any playtest. Overall, I really liked the changes to the game, and it makes a nice change from sitting with my Players Handbook and a grubby character sheet. I’m liking what Jay has done with the game, and there’s a clear desire to make it fit properly with the Warhammer World, where a lot of the previous edition’s books, with the best will in the world, just didn’t.
source : http://www.graham-mcneill.com/gmblog/
Ca ressemble à de la mauvaise pub, genre "oui c'est vachement différent, mais c'est super bien comme système, on a gavé envie de jouer et c'est super intuitif, et c'est surement ça qu'on recherche tous, une sorte de Graal du RPG".
Genre je suis payé pour dire que c'est trop bien comme jeu, donc je pense que c'est trop bien comme jeu, p'tain mais merde lol !!
"It felt like a strange hybrid of board game and roleplaying game at first, but once the notions of the new mechanics took hold, it felt very natural"
ARGGG... warhammer ma tué (couic). Achetez les bouquins de la v2 avant qu'il ne massacre tout...
JP